Category Archives: maps

NYC, Horizon-Free

Designers Jack Schulze and Matt Webb have created a fantastic image of Manhattan: a surprisingly natural blend of a street-level view and an overhead view.

Jack Schulze explains:

The projection works by presenting an image of the place in which the observer is standing. As the city recedes into the (geographic) distance it shifts from a natural, third person representation of the viewer’s immediate surroundings into a near plan view. The city appears folded up, as though a large crease runs through it.

What a fantastic approach to a “you are here” explanation. Imagine having a dynamic version of this on your phone as you walk around in addition to a traditional map.

In this post, Mr. Schulze explains the many influences that informed the project.

[via information aesthetics]

Touristic Usability

Khoi Vinh over at The Subtraction Blog has a great new post about “touristic usability.” His basic notion is that an entire city is comparable to an application, and should be intuitive like a good application. As he puts it, “given any new city, there are certain things that should be easy for tourists to comprehend without assistance.”

This is an excellent point, and the way Vinh presents it, it seems so completely obvious. But most big cities I’ve been to do a pretty poor job of explaining themselves and are rife with complicated procedure and jargon. This is really weird, when you consider how much money big cities dump into promoting tourism. Vinh gives a good example of the consequences of bad touristic usability:

To call anyone anywhere from these phones [in Paris], you must possess a calling card, which must be bought at newsstands or other convenience vendors. But I had no way of intuiting that from any of the instructional signage presented with the pay phones, and no guidebook, and therefore no other recourse. It was supremely frustrating and had the feeling of a tremendous gap in someone’s municipal planning. For me in that moment, it reflected poorly — on all of Paris, not necessarily on the Parisian telecommunications infrastructure alone.

As an explainist, I mostly agree. But I do think a certain amount of unexplained usability weirdness in a city is good, since it adds character and gives locals the home court advantage.